Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Rubin Barnes's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rubin Barnes fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Rubin Barnes don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Rubin Barnes retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |