Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Rubin Green's work ends up coming home with Rubin Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Rubin Green's life into chaos, forcing Rubin Green to leave the planet. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Imperial trade restrictions force Rubin Green out of business. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Rubin Green do not know what happened to Rubin Green. There is a gap in Rubin Green's memory. |