Project Worker Ruel Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 39 M 12 (2) 10 (1) 10 (1) 11 (1) 12 (2) 2 (-2)CAABC2
Unworried, Fiery, Shameless
 
Skills
Advocate 1
Athletics 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker14
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Ruel Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 22 Ruel Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 28 Ruel Boyd faith is shaken.
4 28 Continued as Believer (Missionary/Humanitarian).
4 30 Ruel Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 32 Continued as Believer (Missionary/Humanitarian).
5 33 Ruel Boyd refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ruel Boyd's faith.
5 36 Forced to muster out.
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