Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Ruel Webb far from home. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Ruel Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruel Webb fail to help. Gain an Enemy. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Ruel Webb come into conflict with a splinter group Ruel Webb's own religion which maintains Ruel Webb's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Ruel Webb do not know what happened to Ruel Webb. There is a gap in Ruel Webb's memory. |