Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Rupert Cole's work ends up coming home with Rupert Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Scout (Explorer). |
4 |
28 |
Rupert Cole's ship is damaged, and Rupert Cole have to hitch-hike Rupert Cole's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
28 |
Failed to qualify for Army Support (Army). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
29 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Rupert Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Physician (Scholar). |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
35 |
Rupert Cole do not know what happened to Rupert Cole. There is a gap in Rupert Cole's memory. |
8 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Rupert Cole accepted an offer of inducements to betray Rupert Cole's faith. Gain 240,000 in cash. |