Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Rupert McNamara's trade routes and contacts, forcing Rupert McNamara to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Rupert McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Rupert McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Rupert McNamara accepted an offer of inducements to betray Rupert McNamara's faith. Gain 230,000 in cash. |