Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster leaves several injured, and others blame Rupert Murray, forcing Rupert Murray to leave Rupert Murray's career. Gain a Rival. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Rupert Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Scout (Explorer). |
3 |
24 |
Spend several years jumping from world to world in Rupert Murray's scout ship. |
3 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
26 |
Continued as Scout (Explorer). |
4 |
29 |
Psychologically damaged by Rupert Murray's time in the scouts. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Opponents of Rupert Murray's belief system ambush Rupert Murray. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Rupert Murray's Contacts or Allies betrays Rupert Murray, ending Rupert Murray's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Returned to Believer (Missionary/Humanitarian). |
7 |
36 |
Rupert Murray refused an offer of inducements to betray Rupert Murray's faith. Gain 4 enemies. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |