Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Rush Marsden's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Rush Marsden have been following false teachings! |
4 |
25 |
Failed to qualify for Worker (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
29 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Rush Marsden refused an offer of inducements to betray Rush Marsden's faith. Gain 6 enemies. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Rush Marsden come into conflict with a splinter group Rush Marsden's own religion which maintains Rush Marsden's version is the wrong one. Gain 2 Rivals. |
7 |
34 |
Became a Drifter (Barbarian). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Gain Enemy if Rush Marsden don't already have one. |