Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
27 |
Betrayed by a friend. One of Sam Edward's Contacts or Allies betrays Sam Edward, ending Sam Edward's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Sam Edward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sam Edward fail to help. Gain an Enemy. |
4 |
30 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
31 |
Voluntarily left Explorer |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Sam Edward secretly provide religious rites for a dying leader or noble, although they do not share Sam Edward's faith. Gain an Ally in the family and a Rival who disagrees with Sam Edward's choice. |