Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Risk Sampson Johnston's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Sampson Johnston's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Sampson Johnston's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Owe 25,000 for medical bills. |