Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. Gain an rival who is upset that Sean Dickman left the community. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes wrong; Sean Dickman and several others are captured and mistreated by the enemy. Gain Sean Dickman's jailer as an Enemy. |
4 |
29 |
Became a Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Sean Dickman to flee and vows to hunt Sean Dickman down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Sean Dickman do not know what happened to Sean Dickman. There is a gap in Sean Dickman's memory. |
6 |
34 |
Became a Merchant (Broker). |
6 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
35 |
Became a Psion (Wild Talent). |
7 |
38 |
Gain a mentor. |
7 |
39 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |