Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Seymour Myers's Contacts or Allies betrays Seymour Myers, ending Seymour Myers's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Seymour Myers have no idea what happened to Seymour Myers – they found Seymour Myers's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
28 |
Attacked by enemies that Seymour Myers easily defeat. |
4 |
28 |
Gain Enemy if Seymour Myers don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Returned to Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |