Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Seymour Welter is blamed for an accident that causes the death of several crew members. Seymour Welter's guilt drives Seymour Welter to excel. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Seymour Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Citizen (Worker). |
5 |
30 |
Political upheaval strikes Seymour Welter's homeworld, and Seymour Welter is caught up in the revolution. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
34 |
Seymour Welter's business expands, Seymour Welter's corporation grows, or the colony thrives. |