Seymour Welter  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 39 M 3 (-1) 4 (-1) 6 (0) 6 (0) 9 (1) 8 (0)346698
Low Confidence, Random
 
Skills
Art (Performing) 0
Athletics 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Gun Combat 0
Gunner 0
Mechanic 2
Persuade 1
Pilot 0
Science (Space Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 3rd class23
Drifter Scavenger 01
Citizen Worker 12
 
Name Type Affinity Enmity Power Influence Species
Philomena Brownhill Contact 2 2 0 1 Ziadd (F/54)
Philomena Brownhill gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 25 Victim of a crime
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 27 Seymour Welter is blamed for an accident that causes the death of several crew members. Seymour Welter's guilt drives Seymour Welter to excel.
4 27 Failed to qualify for Colonist (Citizen).
4 27 Became a Drifter (Scavenger).
4 29 Seymour Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Citizen (Worker).
5 30 Political upheaval strikes Seymour Welter's homeworld, and Seymour Welter is caught up in the revolution.
5 33 Promoted to Citizen (Worker) rank 1.
6 33 Continued as Citizen (Worker).
6 34 Seymour Welter's business expands, Seymour Welter's corporation grows, or the colony thrives.
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