Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Shane Bluit's work ends up coming home with Shane Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Shane Bluit's Contacts or Allies betrays Shane Bluit, ending Shane Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A sudden war destroys Shane Bluit's trade routes and contacts, forcing Shane Bluit to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Scholar (Scientist). |
6 |
35 |
Win a prestigious prize for Shane Bluit's work. |