Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Expand the field of Drive (Walker), but gain a Rival in Shane Byrd's former tutor. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Shane Byrd come into conflict with a splinter group Shane Byrd's own religion which maintains Shane Byrd's version is the wrong one. Gain 1 Rivals. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Shane Byrd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Shane Byrd's job. |