Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Imperial trade restrictions force Shawn Patterson out of business. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Shawn Patterson's ship is damaged, and Shawn Patterson have to hitch-hike Shawn Patterson's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Embroiled in legal trouble. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A sudden war destroys Shawn Patterson's trade routes and contacts, forcing Shawn Patterson to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Failed to qualify for Physician (Scholar). |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |