Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Sheashshii Isarkhun do not know what happened to Sheashshii Isarkhun. There is a gap in Sheashshii Isarkhun's memory. |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Sheashshii Isarkhun have no idea what happened to Sheashshii Isarkhun – they found Sheashshii Isarkhun's ship drifting on the fringes of friendly space. |
5 |
31 |
Switched to Agent (Intelligence). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Imperial trade restrictions force Sheashshii Isarkhun out of business. |