Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Shelby Davies come into conflict with a splinter group Shelby Davies's own religion which maintains Shelby Davies's version is the wrong one. Gain 1 Rivals. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
A mission goes wrong and Shelby Davies is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Opponents of Shelby Davies's belief system ambush Shelby Davies. |
3 |
25 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Shelby Davies secretly provide religious rites for a dying leader or noble, although they do not share Shelby Davies's faith. Gain an Ally in the family and a Rival who disagrees with Shelby Davies's choice. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
A new romantic starts. Gain an Ally. |