Sherman Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 39 M 5 (-1) 8 (0) 3 (-1) 5 (-1) 6 (0) 6 (0)583566
Judgmental
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat 0
Mechanic 1
Pilot 0
Profession (Freeloader) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Courier 04
 
Name Type Affinity Enmity Power Influence Species
Gladys Clements Enemy 0 4 2 0 Humaniti (F/86)
Maude Labey Enemy 0 5 1 2 Darrian, Imperium (F/52)
Relationship soured.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Suffer from a life-threatening illness.
2 21 Became a Scout (Courier).
2 23 Sherman Matthews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Matthews fail to help. Gain an Enemy.
2 23 Psychologically damaged by Sherman Matthews's time in the scouts.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Surveyor (Scout).
3 25 Continued as Scout (Courier).
3 29 Sherman Matthews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Matthews fail to help. Gain an Enemy.
3 29 Scarred. Owe 5,000 for medical bills.
4 29 Continued as Scout (Courier).
4 32 Spend several years jumping from world to world in Sherman Matthews's scout ship.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Surveyor (Scout).
5 33 Continued as Scout (Courier).
5 37 Spend several years jumping from world to world in Sherman Matthews's scout ship.
5 37 Forced to muster out.
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