Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Sherman Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
27 |
Drafted into Surveyor |
5 |
30 |
Became a Scout (Surveyor). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Sherman Walker's Contacts or Allies betrays Sherman Walker, ending Sherman Walker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
35 |
Sherman Walker have been following false teachings! |
8 |
35 |
Switched to Drifter (Barbarian). |
8 |
37 |
Betrayed by a friend. One of Sherman Walker's Contacts or Allies betrays Sherman Walker, ending Sherman Walker's career. That Contact or Ally becomes a Rival or Enemy. |