Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Shugkik Gaar's trade routes and contacts, forcing Shugkik Gaar to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Shugkik Gaar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
25 |
Find valuable salvage. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Voluntarily left Wanderer |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Uncover a major conspiracy against Shugkik Gaar's employers. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Shugkik Gaar went above and beyond the call of duty. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |