Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Sid Heard's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Sid Heard Sid Heard's job. |
3 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
23 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
25 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
25 |
Continued as Noble (Diplomat). |
4 |
26 |
Become deeply involved in politics on Sid Heard's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
29 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
29 |
Continued as Noble (Diplomat). |
5 |
32 |
Inherit a gift from a rich relative. |
5 |
33 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
6 |
33 |
Continued as Noble (Diplomat). |
6 |
35 |
Become deeply involved in politics on Sid Heard's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
37 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |