Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Sidney Langhorne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Sidney Langhorne faith enjoys an explosion of popularity largely thanks to Sidney Langhorne's efforts. |
4 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
34 |
Sidney Langhorne come into conflict with a splinter group Sidney Langhorne's own religion which maintains Sidney Langhorne's version is the wrong one. Gain 2 Rivals. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |