Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
22 |
Failed to qualify for Surveyor (Scout). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Sim Carbey's work ends up coming home with Sim Carbey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
27 |
Drafted into Cavalry |
5 |
28 |
Returned to Army (Cavalry). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Sim Carbey secretly provide religious rites for a dying leader or noble, although they do not share Sim Carbey's faith. Gain an Ally in the family and a Rival who disagrees with Sim Carbey's choice. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |