Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Sim Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Jensen fail to help. Gain an Enemy. |
5 |
35 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Sim Jensen's ship is damaged, and Sim Jensen have to hitch-hike Sim Jensen's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 1 Contacts. Gain 2 Enemies. |