Sim Jensen  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 39 M 11 (1) 8 (0) 3 (-1) 5 (-1) 9 (1) 5 (-1)B83595
Always squinting, Restrained, Upbeat
 
Skills
Advocate 2
Astrogation 0
Athletics 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 11
Agent Corporate Agent Agent13
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
William Brew Ally 5 0 1 0 Answerin (M/41)
William Brew is missing under suspicious circumstances.
Dudley McKee Contact 0 1 0 0 Zaris (M/20)
Adell Godkim Contact 1 0 4 0 Libert (F/22)
Joe Askew Contact 0 1 4 4 Zaris (F/54)
Albertha Cumming Enemy 0 4 0 0 Libert (F/31)
Albertha Cumming is a questionable figure such as a criminal, pirate or disgraced noble.
Albertha Cumming is diminished in both power and influence.
Albertha Cumming is in prison or otherwise trapped somewhere.
Zeb Douglas Enemy 1 5 1 5 Libert (M/70)
Zeb Douglas gains in influence.
An incident occured.
Forgiveness.
Cordie Pettitt Enemy 0 5 3 2 Tezcat (F/41)
Cordie Pettitt is a questionable figure such as a criminal, pirate or disgraced noble.
Micheal Baker Contact 2 0 0 1 Libert (M/81)
Micheal Baker has life-changing event that creates new responsibilities.
Vira Carbey Enemy 0 5 4 1 Libert (F/50)
Vira Carbey’s relationships have begun to affect the character.
Helena Richardson Enemy 0 2 1 1 Libert (F/29)
Marcellus Wallace Rival 1 3 1 2 Kedepu (M/75)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Voluntarily left Enforcer
2 22 Became a Agent (Corporate Agent).
2 24 Established a network of contacts. Gain 3 contacts.
3 26 Continued as Agent (Corporate Agent).
3 29 An investigation takes on a dangerous turn.
3 29 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 30 Continued as Agent (Corporate Agent).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Became a Scout (Courier).
5 35 Sim Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Jensen fail to help. Gain an Enemy.
5 35 Nearly killed. Owe 35,000 for medical bills.
6 35 Continued as Scout (Courier).
6 38 Sim Jensen's ship is damaged, and Sim Jensen have to hitch-hike Sim Jensen's way back across the stars to the nearest scout base.
6 38 Gain 1 Contacts. Gain 2 Enemies.
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