Crewman Sim Warren  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 39 M 7 (0) 4 (-1) 8 (0) 9 (1) 4 (-1) 3 (-1)748943
Concerned, Liar
 
Skills
Advocate 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Mechanic 0
Profession (Hostile Environment/Contaminent) 1
Profession (Freeloader/Security) 1
Profession (Sports/Track & Field) 1
Science (Robotic Sciences) 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Political upheaval strikes Sim Warren's homeworld, and Sim Warren is caught up in the revolution.
2 22 Continued as Citizen (Worker).
2 25 Sim Warren is rewarded for Sim Warren's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Sim Warren learn something Sim Warren should not have – a corporate secret, a political scandal – which Sim Warren can profit from illegally.
4 34 Forced to muster out.
5 34 Failed to qualify for Pirate (Rogue).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Given advanced training in a specialist field
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