Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Smith Curtis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Involved in a gambling ring. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Smith Curtis spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |