Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
25 |
Caught cheating in some fashion, advancing Smith Snyder's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
25 |
Smith Snyder's work is sabotaged by unknown parties. Smith Snyder may salvage what Smith Snyder can and give up. |
3 |
25 |
Gain an Enemy |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Voluntarily left Scientist |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Smith Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
36 |
Promoted to Noble (Dilettante) rank 1. |