Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Sol Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
23 |
Made lifelong friends. Gain 1 Allies. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Find an Alien Artifact. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Sol Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
A rival researcher blackens Sol Clubb's name or steals Sol Clubb's research. Gain a Rival. |