Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Sol Mcarthy's work ends up coming home with Sol Mcarthy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Smuggle illegal items onto a planet. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Sol Mcarthy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
31 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
6 |
34 |
Moved to a new world. |
6 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Rogue (Pirate). |
7 |
37 |
Involved in the planning of an impressive heist. |
7 |
39 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |