Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A good deal ensures Stacy Nealy is living the high life for a few years. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Stacy Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Stacy Nealy secretly provide religious rites for a dying leader or noble, although they do not share Stacy Nealy's faith. Gain an Ally in the family and a Rival who disagrees with Stacy Nealy's choice. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |