Lay Person Steve Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 39 M 2 (-2) 7 (0) 9 (1) 3 (-1) 7 (0) 5 (-1)279375
Receptive, Narrow-Minded, Surly
 
Skills
Athletics 0
Carouse 1
Electronics 0
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Pilot 0
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Free Trader 01
Drifter Scavenger 01
Drifter Barbarian 02
Believer Mainstream Believer Lay Person01
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 20 Became a Merchant (Free Trader).
2 23 Imperial trade restrictions force Steve Hunt out of business.
3 23 Failed to qualify for Marine Support (Marine).
3 23 Became a Drifter (Scavenger).
3 24 Attacked by enemies and injured.
3 24 Severely injured. Owe 10,000 for medical bills.
3 24 Gain Enemy if Steve Hunt don't already have one.
4 27 Voluntarily left Scavenger
4 27 Failed to qualify for Cavalry (Army).
4 27 Switched to Drifter (Barbarian).
4 28 Good fortune
5 31 Continued as Drifter (Barbarian).
5 33 Betrayed by a friend. One of Steve Hunt's Contacts or Allies betrays Steve Hunt, ending Steve Hunt's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 36 Someone more charismatic but less devout than Steve Hunt has become Steve Hunt's superior.
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