Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Steve Hunt out of business. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Severely injured. Owe 10,000 for medical bills. |
3 |
24 |
Gain Enemy if Steve Hunt don't already have one. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Good fortune |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Steve Hunt's Contacts or Allies betrays Steve Hunt, ending Steve Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Someone more charismatic but less devout than Steve Hunt has become Steve Hunt's superior. |