Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Make a breakthrough in Sukkiir Kashmishkhar's field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
An expedition or voyage goes wrong, leaving Sukkiir Kashmishkhar stranded in the wilderness. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Became a Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Sukkiir Kashmishkhar's scout ship. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |