Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Taksalksoers's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Taksalksoers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Taksalksoers do not know what happened to Taksalksoers. There is a gap in Taksalksoers's memory. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
Taksalksoers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Taksalksoers fail to help. Gain an Enemy. |
5 |
34 |
Taksalksoers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Gained a contact. |
6 |
39 |
Forced to muster out. |