Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Teathe-Sabt come into conflict with a splinter group Teathe-Sabt's own religion which maintains Teathe-Sabt's version is the wrong one. Gain 1 Rivals. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Psychologically damaged by Teathe-Sabt's time in the scouts. |
4 |
24 |
Became a Citizen (Corporate). |
4 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Promoted to Citizen (Corporate) rank 1. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
32 |
Teathe-Sabt's business expands, Teathe-Sabt's corporation grows, or the colony thrives. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Returned to Scout (Surveyor). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |