Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Thad Barry have no idea what happened to Thad Barry – they found Thad Barry's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
Caught cheating in some fashion, advancing Thad Barry's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
A disaster leaves several injured, and others blame Thad Barry, forcing Thad Barry to leave Thad Barry's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain an Enemy |
5 |
31 |
Voluntarily left Field Researcher |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Thad Barry's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |