Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
28 |
Go undercover to investigate an enemy. |
2 |
28 |
A job goes wrong, forcing Thurman Shaw to flee off-planet. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Became a Merchant (Free Trader). |
4 |
35 |
A sudden war destroys Thurman Shaw's trade routes and contacts, forcing Thurman Shaw to flee that region of space. |
4 |
35 |
Gain rebels as Enemy |
5 |
35 |
Became a Drifter (Scavenger). |
5 |
39 |
Good fortune |
5 |
39 |
Forced to continue current assignment. |
5 |
39 |
Promoted to Drifter (Scavenger) rank 1. |