Tobe Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 39 M 5 (-1) 9 (1) 12 (2) 3 (-1) 6 (0) 11 (1)59C36B
Grieving, Inconsistent, Neurotic
 
Skills
Animals 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee 0
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Scout Surveyor Scout23
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Clem Toll Enemy 0 2 1 1 Ziadd (M/18)
Wylie McNab Enemy 0 3 2 2 Ne Kraeda ren Kelva (M/16)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Failed to qualify for Infantry (Army).
2 20 Submitted to the draft.
2 20 Became a Scout (Surveyor).
2 24 Perform an exemplary service for the scouts.
3 24 Continued as Scout (Surveyor).
3 28 When dealing with an alien race, Tobe Hall botch an opportunity to gather extra intelligence about them.
3 28 Injured. Fully recovered. Owe 2,500 for medical bills.
3 28 Forced to continue current assignment.
3 28 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 28 Continued as Scout (Surveyor).
4 31 Tobe Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tobe Hall fail to help. Gain an Enemy.
4 31 Psychologically damaged by Tobe Hall's time in the scouts.
4 32 Promoted to Scout (Surveyor) rank 2.
5 32 Voluntarily left Surveyor
5 32 Became a Drifter (Barbarian).
5 36 Tobe Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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