Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Tommy Jemmy far from home. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Encounter a Psionic institute. |
3 |
23 |
Tested for psionic powers |
3 |
25 |
Forced to continue current assignment. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Tommy Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Merchant (Broker). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Opponents of Tommy Jemmy's belief system ambush Tommy Jemmy. |
7 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |