Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Truman Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Failed to qualify for Line/Crew (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
A mission goes wrong; Truman Bailey and several others are captured and mistreated by the enemy. Gain Truman Bailey's jailer as an Enemy. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
A notable academic consults with Truman Bailey about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
28 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Opponents of Truman Bailey's belief system ambush Truman Bailey. |
5 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |