Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Walker Rose's Contacts or Allies betrays Walker Rose, ending Walker Rose's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
Caught cheating in some fashion, advancing Walker Rose's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
25 |
An expedition or voyage goes wrong, leaving Walker Rose stranded in the wilderness. |
3 |
25 |
Gain an Enemy |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Walker Rose from Walker Rose's work. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Scholar (Physician) rank 3. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
Refuse to join a cheat in some fashion. |
6 |
39 |
Promoted to Scholar (Physician) rank 4. |