Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Warner Knight don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Rogue (Thief). |
4 |
29 |
A police detective or rival criminal forces Warner Knight to flee and vows to hunt Warner Knight down. Gain an Enemy. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Soulhunter (Commando) with the new title Least Claw. |
5 |
33 |
On the front line of an assault and occupation |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
6 |
33 |
Continued as Soulhunter (Commando). |
6 |
34 |
Scarred. Fully recovered. |
7 |
34 |
Failed to qualify for Artist (Entertainer). |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
36 |
Betrayed by a friend. One of Warner Knight's Contacts or Allies betrays Warner Knight, ending Warner Knight's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Forced to continue current assignment. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |