Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Watson Risewell botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Watson Risewell's ship is damaged, and Watson Risewell have to hitch-hike Watson Risewell's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Given specialist training in vehicles. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
34 |
Involved in a feud with a rival criminal organization. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |