Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Weak Waa-tak learn something Weak Waa-tak should not have – a corporate secret, a political scandal – which Weak Waa-tak can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Weak Waa-tak is rewarded for Weak Waa-tak's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Weak Waa-tak Weak Waa-tak's job. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Weak Waa-tak's Contacts or Allies betrays Weak Waa-tak, ending Weak Waa-tak's career. That Contact or Ally becomes a Rival or Enemy. |