Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Webster Matthews easily defeat. |
2 |
23 |
Gain Enemy if Webster Matthews don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Webster Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Webster Matthews refuse to secretly provide religious rites for a dying leader or noble, because they do not share Webster Matthews's faith. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |