Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
23 |
Webster Sapping do not know what happened to Webster Sapping. There is a gap in Webster Sapping's memory. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Webster Sapping's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A good deal ensures Webster Sapping is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |