Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Pirate (Rogue). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
31 |
Weldon Price come into conflict with a splinter group Weldon Price's own religion which maintains Weldon Price's version is the wrong one. Gain 3 Rivals. |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Weldon Price's Contacts or Allies betrays Weldon Price, ending Weldon Price's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Weldon Price's Contacts or Allies betrays Weldon Price, ending Weldon Price's career. That Contact or Ally becomes a Rival or Enemy. |