Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Rogue (Thief). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |