Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Wilber Lamb far from home. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Wilber Lamb befriend a superior in the corporation or the colony. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Wilber Lamb's Contacts or Allies betrays Wilber Lamb, ending Wilber Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Switched to Citizen (Corporate). |
5 |
34 |
A revolution, attack or other unusual event throws Wilber Lamb's life into chaos, forcing Wilber Lamb to leave the planet. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |