Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Works is especially well received and popular, making Wilber Nevil a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Wilber Nevil far from home. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Wilber Nevil do not know what happened to Wilber Nevil. There is a gap in Wilber Nevil's memory. |
7 |
35 |
Became a Rogue (Enforcer). |
7 |
37 |
Crime pays off. Gain victim as Enemy. |
7 |
39 |
Promoted to Rogue (Enforcer) rank 1. |